Killer game programming in Java /(E-BOOK) (Record no. 191530)

000 -LEADER
fixed length control field 02078 a2200337 4500
003 - CONTROL NUMBER IDENTIFIER
control field Nust
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20170207154018.0
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2005296243
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0596007302
024 3# - OTHER STANDARD IDENTIFIER
Standard number or code 9780596007300
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)ocm60690639
040 ## - CATALOGING SOURCE
Transcribing agency Nust
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81526
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Davison, Andrew.
245 10 - TITLE STATEMENT
Title Killer game programming in Java /(E-BOOK)
Statement of responsibility, etc. Andrew Davison.
246 30 - VARYING FORM OF TITLE
Title proper/short title Killer game programming
250 ## - EDITION STATEMENT
Edition statement 1st ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Sebastopol, CA :
Name of publisher, distributor, etc. O'Reilly Media,
Date of publication, distribution, etc. c2005.
300 ## - PHYSICAL DESCRIPTION
Extent xxiv, 969 p. :
Other physical details ill. ;
Dimensions 24 cm.
500 ## - GENERAL NOTE
General note "Java gaming & graphics programming"--Cover.
500 ## - GENERAL NOTE
General note Includes index.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Chapter 1. Why Java for Games Programming?, Chapter 2. An Animation Framework, Chapter 3. Worms in Windows and Applets, Chapter 4. Full-Screen Worms, Chapter 5. An Introduction to Java Imaging, Chapter 6. Image Loading, Visual Effects, and Animation, Chapter 7. Introducing Java Sound, Chapter 8. Loading and Playing Sounds, Chapter 9. Audio Effects, Chapter 11. Sprites, Chapter 12. A Side-Scroller, Chapter 13. An Isometric Tile Game, Chapter 14. Introducing Java 3D, Chapter 15. A 3D Checkerboard: Checkers3D, Chapter 16. Loading and Manipulating External Models, Chapter 17. Using a Lathe to Make Shapes, Chapter 18. 3D Sprites, Chapter 19. Animated 3D Sprites, Chapter 20. An Articulated, Moveable Figure, Chapter 21. Particle Systems, Chapter 22. Flocking Boids, Chapter 23. Shooting a Gun, Chapter 24. A First-Person Shooter, Chapter 25. A 3D Maze.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer animation
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer drawing
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Java (Computer program language)
651 ## - SUBJECT ADDED ENTRY--GEOGRAPHIC NAME
Geographic name Killer game programming in Java /(E-BOOK)
856 42 - ELECTRONIC LOCATION AND ACCESS
Materials specified Contributor biographical information
Uniform Resource Identifier <a href="http://www.loc.gov/catdir/enhancements/fy0912/2005296243-b.html">http://www.loc.gov/catdir/enhancements/fy0912/2005296243-b.html</a>
856 42 - ELECTRONIC LOCATION AND ACCESS
Materials specified Publisher description
Uniform Resource Identifier <a href="http://www.loc.gov/catdir/enhancements/fy0715/2005296243-d.html">http://www.loc.gov/catdir/enhancements/fy0715/2005296243-d.html</a>
856 42 - ELECTRONIC LOCATION AND ACCESS
Materials specified Table of contents only
Uniform Resource Identifier <a href="http://www.loc.gov/catdir/enhancements/fy1010/2005296243-t.html">http://www.loc.gov/catdir/enhancements/fy1010/2005296243-t.html</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type Book
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Permanent Location Current Location Date acquired Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type
            Military College of Signals (MCS) Military College of Signals (MCS) 12/12/2016   794.81526 DAV MCSEB-150 12/08/2016 12/12/2016 Book
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