Creating games with Unity and Maya :how to develop fun and marketable 3D games how to develop fun and marketable 3D games / Adam Watkins.
Material type:
TextPublisher: Burlington, MA : Focal Press, c2011Description: xx, 528 p. : ill. (chiefly col.) ; 25 cmISBN: 9780240818818Subject(s): Unity (Electronic resource) | Maya (Computer file) | Computer games -- Programming | Video games -- Design | Three-dimensional display systemsDDC classification: 794.8/1526 LOC classification: QA76.76.C672 | W322 2011
| Item type | Current location | Home library | Collection | Shelving location | Call number | Status | Date due | Barcode | Item holds |
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Central Library (CL) | Central Library (CL) | NFIC | General Stacks | 794.81526 WAT (Browse shelf) | Available | SEECS013301 |
Total holds: 0
Browsing Central Library (CL) shelves, Shelving location: General Stacks Close shelf browser
| 794.81526 KAT Rules of play : game design fundamentals | 794.81526 NOV Game development essentials | 794.81526 SEI HTML5 games : creating fun with HTML5, CSS3, and webGL | 794.81526 WAT Creating games with Unity and Maya :how to develop fun and marketable 3D games | 794.815265 WAL Dungeons of discovery : | 794.816693 LEN Mathematics for 3D game programming and computer graphics | 796 KHA Reflections : |
Includes index.

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