Real-time shader programming -(E-BOOK) Ron Fosner.
Series: Morgan Kaufmann series in computer graphics and geometric modelingPublisher: San Francisco : Morgan Kaufmann Publishers, c2003Description: xviii, 406 p. : ill. (some col.) ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN: 1558608532Subject(s): Computer graphics | Real-time data processing | Three-dimensional display systems | E-BOOKDDC classification: 006.53 Online resources: Publisher description | Table of contents
Contents:
Introduction - Preliminary Math - Mathematics Of Lighting And Shading - Introduction To Shaders - Shader Setup In Directx - Shader Tools And Resources - Shader Buffet- Shader Reference
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Military College of Signals (MCS) | Military College of Signals (MCS) | NFIC | 006.53 FOS (Browse shelf) | Link to resource | Available | MCSEB-42 |
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| 006.454 BEI Fundamentals of speaker recognition / | 006.454 TEB Speech recognition using neurals networks -(E-BOOK) | 006.52 PER RTP -(EBOOK) | 006.53 FOS Real-time shader programming -(E-BOOK) | 006.53 MUR 3d studio max r2-(E-BOOK) | 006.56 MEA Art and science of computer animation-(E-BOOK) | 006.6 Advanced animation with DirectX (E-Book) |
Introduction - Preliminary Math - Mathematics Of Lighting And Shading - Introduction To Shaders - Shader Setup In Directx - Shader Tools And Resources - Shader Buffet- Shader Reference

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