Introduction to 3D game programming with DirectX 9.0 -(EBOOK) Frank D. Luna
Publisher: Plano, Tex. : Wordware., cop. 2003Description: xxvi, 388 s. illISBN: 1-55622-913-5 (hft.)Subject(s): Computer games -- Programming | Datorspel -- programmering | EBOOKDDC classification: 794.8/15268 Online resources: Table of contents
Contents:
Part I Mathematical Prerequisites (Page- 1) Part II Direct3D Fundamentals (Page-33) Part III Applied Direct3D (Page-151) Part IV Shaders and Effects (Page-267)
| Item type | Current location | Home library | Collection | Call number | URL | Status | Date due | Barcode | Item holds |
|---|---|---|---|---|---|---|---|---|---|
Book
|
Military College of Signals (MCS) | Military College of Signals (MCS) | NFIC | 794.8/15268 LUN (Browse shelf) | Link to resource | Available | MCSEB-523 | ||
Book
|
Military College of Signals (MCS) | Military College of Signals (MCS) | NFIC | 794.8/15268 LUN (Browse shelf) | Link to resource | Available | MCSEB-524 |
Total holds: 0
Browsing Military College of Signals (MCS) shelves Close shelf browser
| 791.43 MIT Gone with the wind : | 794.8/15268 Delphi graphics and game programming exposed (E-Book) | 794.8/15268 LUN Introduction to 3D game programming with DirectX 9.0 -(EBOOK) | 794.8/15268 LUN Introduction to 3D game programming with DirectX 9.0 -(EBOOK) | 794.8/15268 LUN Introduction to 3D game programming with DirectX 9.0 -(EBOOK) | 794.81526 BET Game development and production / | 794.81526 BET Game development and production--(E-BOOK) |
Part I Mathematical Prerequisites (Page- 1) Part II Direct3D Fundamentals (Page-33) Part III Applied Direct3D (Page-151) Part IV Shaders and Effects (Page-267)

Book
There are no comments on this title.