OpenGL Programming Guide (E-BOOK)
Publisher: ICON Group International, Inc. 2000Description: 177 pSubject(s): OpenGL Programming | E-BOOK
Contents:
Chapter 1: Introduction to OpenGL Chapter 2: Shader Fundamentals Chapter 3: Drawing with OpenGL Chapter 4: Color, Pixels, and Framebuffers Chapter 5: Viewing Transformations, Clipping, and Feedback Chapter 6: Textures Chapter 7: Light and Shadow Chapter 8: Procedural Texturing Chapter 9: Tessellation Shaders Chapter 10: Geometry Shaders Chapter 11: Memory Chapter 12: Compute Shaders
| Item type | Current location | Home library | Collection | Call number | URL | Status | Date due | Barcode | Item holds |
|---|---|---|---|---|---|---|---|---|---|
Book
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Military College of Signals (MCS) | Military College of Signals (MCS) | NFIC | Link to resource | Available | MCSEB-962 |
Total holds: 0
Chapter 1: Introduction to OpenGL Chapter 2: Shader Fundamentals Chapter 3: Drawing with OpenGL Chapter 4: Color, Pixels, and Framebuffers Chapter 5: Viewing Transformations, Clipping, and Feedback Chapter 6: Textures Chapter 7: Light and Shadow Chapter 8: Procedural Texturing Chapter 9: Tessellation Shaders Chapter 10: Geometry Shaders Chapter 11: Memory Chapter 12: Compute Shaders

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