Beginning C++ through game programming / Michael Dawson.
Material type:
TextPublisher: Australia ; Boston, MA : Course Technology, c2011Edition: 3rd edDescription: xxi, 410 p. : ill. ; 23 cmISBN: 9781435457423 (pbk.); 1435457420 (pbk.)Subject(s): C++ (Computer program language) -- MIS, ComputerDDC classification: 005.133 DAW LOC classification: QA76.76.C672 | D395 2011Online resources: Click here to access online | Item type | Current location | Home library | Shelving location | Call number | Status | Date due | Barcode | Item holds |
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Pakistan Navy Engineering College (PNEC) | Pakistan Navy Engineering College (PNEC) | Reference | 005.133 DAW (Browse shelf) | Available | PNECLIB-032615 |
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| 005.1 GEN Software engineering handbook / | 005.1 LYN Handbook of software reliability engineering / | 005.1 VIR Software engineering CS-504 (Lecture Notes) | 005.133 DAW Beginning C++ through game programming / | 005.133 KOC Programming in ANSI C | 005.133 MAL C++ programming : from problem analysis to program design / | 005.133 WIL Ant developer's handbook / |
Includes index.
Types, variables, and standard I/O : lost fortune -- Truth, branching, and the game loop : guess my number -- For loops, strings, and arrays : word jumble -- The standard template library : hangman -- Functions : mad lib -- References : tic-tac-toe -- Pointers : tic-tac-toe 2.0 -- Classes : critter caretaker -- Advanced classes and dynamic memory : game lobby -- Inheritance and polymorphism : blackjack.
Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.

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