02700cam a2200433 a 45000010009000000050017000090060019000260070007000450080041000520200024000930200025001170200025001420350025001670350018001920400026002100500030002360820015002661000019002812450066003002500012003662600113003783000029004915000029005205160010005495201152005595300034017115380049017455500052017946500033018466500028018796500025019076550028019326550022019607100020019828560088020029420012020909990017021029520147021191098783920170105102416.0m o d cr zn|140815s2014 enka o 000 0 eng d z9781118877166 (pbk) a9781118877197 (ePub) a9781118877210 (ePDF) a(CtWfDGI)bks00063620 a(NNC)10987839 aCtWfDGIbengcCtWfDGI14aQA76.76.C672bR636 2014eb04a794.812221 aRogers, Scott.10aLevel up! the guide to great video game designcScott Rogers. a2nd ed. aChichester, West Sussex, U.K. :bJohn Wiley & Sons Ltd,c2014e(Norwood, Mass. :fBooks24x7.com [generator]) axii, 535p.:bill.;c23cm aTitle from title screen. aText. aIf you want to design and build cutting-edge video games but aren't sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! This updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Teaches you how to develop marketable ideas, what perils and pitfalls await during a game's pre-production, production and post-production stages, and provides even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production; Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged; Creating games for mobile and console systems - including detailed rules for touch and motion controls; Monetizing your game from the design up; Writing effective and professional design documents with the help of brand new examples. Includes all-new content, an introduction by David "God of War" Jaffe and even a brand-new chili recipe. -- aAvailable also in a print ed. aMode of access: Internet via World Wide Web. aDigitized and made available by: Books24x7.com. 0aComputer gamesxProgramming. 0aComputer gamesxDesign. 0aVideo gamesxDesign. 7aElectronic books.2lcsh 0aElectronic books.2 aBooks24x7, Inc.40uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio10987839zClick here for full text. 2ddccBK c13198d13198 001040708NFICaCLbCLcGENd2015-05-13eProgressive International Agenciesg4059.56l0o794.81 ROGpSEECS013319r2015-05-11w2015-05-11yBK