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  <titleInfo>
    <title>Introduction to 3D game programming with DirectX 9.0 -(EBOOK)</title>
  </titleInfo>
  <name type="personal">
    <namePart>Luna, Frank D.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
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  <originInfo>
    <place>
      <placeTerm type="text">Plano, Tex</placeTerm>
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    <publisher>Wordware.</publisher>
    <dateIssued>cop. 2003</dateIssued>
    <issuance/>
  </originInfo>
  <physicalDescription>
    <extent>xxvi, 388 s. ill.</extent>
  </physicalDescription>
  <tableOfContents>Part I Mathematical Prerequisites (Page- 1) Part II Direct3D Fundamentals (Page-33) Part III Applied Direct3D (Page-151) Part IV Shaders and Effects (Page-267)</tableOfContents>
  <note type="statement of responsibility">Frank D. Luna</note>
  <subject authority="lcsh">
    <topic>Computer games</topic>
    <topic>Programming</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Datorspel</topic>
    <topic>programmering</topic>
  </subject>
  <subject>
    <geographic>EBOOK</geographic>
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  <classification authority="ddc">794.8/15268</classification>
  <identifier type="isbn">1-55622-913-5 (hft.)</identifier>
  <identifier type="lccn">2003005834</identifier>
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