Killer game programming in Java /(E-BOOK)
Killer game programming
Andrew Davison.
- 1st ed.
- Sebastopol, CA : O'Reilly Media, c2005.
- xxiv, 969 p. : ill. ; 24 cm.
"Java gaming & graphics programming"--Cover. Includes index.
Chapter 1. Why Java for Games Programming?, Chapter 2. An Animation Framework, Chapter 3. Worms in Windows and Applets, Chapter 4. Full-Screen Worms, Chapter 5. An Introduction to Java Imaging, Chapter 6. Image Loading, Visual Effects, and Animation, Chapter 7. Introducing Java Sound, Chapter 8. Loading and Playing Sounds, Chapter 9. Audio Effects, Chapter 11. Sprites, Chapter 12. A Side-Scroller, Chapter 13. An Isometric Tile Game, Chapter 14. Introducing Java 3D, Chapter 15. A 3D Checkerboard: Checkers3D, Chapter 16. Loading and Manipulating External Models, Chapter 17. Using a Lathe to Make Shapes, Chapter 18. 3D Sprites, Chapter 19. Animated 3D Sprites, Chapter 20. An Articulated, Moveable Figure, Chapter 21. Particle Systems, Chapter 22. Flocking Boids, Chapter 23. Shooting a Gun, Chapter 24. A First-Person Shooter, Chapter 25. A 3D Maze.
0596007302
9780596007300
2005296243
Computer animation Computer drawing Computer games--Programming. Java (Computer program language)