01783 a2200265 4500003000500000005001700005020001800022040000900040082001000049100001800059245008900077260004800166300003200214490001400246505106100260650003501321650001801356650001901374650002201393650002601415650002501441651001101466700001801477700002201495Nust20170207154031.0 a0-201-70842-6 cNust a005.11 aJeffries, Ron10aExtreme programming installed-(E-BOOK)cRon Jeffries, Ann Anderson, Chet Hendrickson aBoston, Mass. :bAddison-Wesley,ccop. 2001 axx, 265 s. :bill. ;c24 cm0 aXP series a1. Extreme Programming. 2. The Circle of Life. 3. On-Site Customer. 4. User Stories. 5. Acceptance Tests. Sidebar: Acceptance Test Samples. 6. Story Estimation. Interlude: Sense of Completion. 7. Small Releases. 8. Customer Defines Release. 9. Iteration Planning. 10. Quick Design Session. 11. Programming. Sidebar: Code Quality. 12. Pair Programming. 13. Unit Tests. Sidebar: xUnit. 14. Test First, by Intention. 15. Releasing Changes. 16. Do or Do Not. 17. Experience Improves Estimates. 18. Resources, Scope, Quality, Time. 19. Steering. 20. Steering the Iteration. 21. Steering the Release. 22. Handling Defects. Sidebar: Advanced Issue: Defect Databases. Sidebar: Advanced Practice: Tests as Database. 23. Conclusion. Bonus Tracks. 24. We'll Try. 25. How to Estimate Anything. 26. Infrastructure. 27. It's Chet's Fault. 28. Balancing Hopes and Fears. 29. Testing Improves Code. 30. XPer Tries Java. 31. A Java Perspective. 32. A True Story. 33. Estimates and Promises. 34. Everything That Could Possibly Break.  7aComputer softwarexDevelopment 7aProgrammering 7aProgramspr�k 7aProgramutveckling 7aProgramvaruutveckling 7aSoftware engineering aE-BOOK1 aAnderson, Ann1 aHendrickson, Chet