Computer graphics : principles and practice / James D. Foley ... - 2. ed. in C - Reading, Mass. : Addison-Wesley Publ., 1995 - xxiii, 1175 s., [36] p. of plates : ill. (vissa i f�rg) - The systems programming series, .

Introduction (Page-1), Programming in the Simple Raster Graphics Package (SRGP) (Page-25), Basic Raster Graphics Algorithms for Drawing D Primitives (Page-67), Graphics Hardware (Page-145), Geometrical Transformations (Page-201), Viewing in 3D (Page-229), Object Hierarchy and Simple Phigs (SPHIGS) (Page-285), Input Devices, Interaction Techniques, and Interaction Tasks (Page-347), Dialogue Design (Page-391), User Interface Software (Page-435), Representing Curves and Surfaces (Page-471), Solid Molding (Page-533), Achromatic and Colored Light (Page-563),The Quest for Visual Realism (Page-605), Illumination and Shading (Page-721), Image Manipulation and Storage (Page-815), Advanced Raster Graphics Architecture (Page-855), Advanced Geometric and Raster Algorithms (Page-923), Advanced Modeling Techniques (Page-1011), Animation (Page-1057).

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Computer graphics
Computer graphics
Datorgrafik
Datorgrafik
Datorgrafik

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