<?xml version="1.0" encoding="UTF-8"?>
<mods xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.loc.gov/mods/v3" version="3.1" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">
  <titleInfo>
    <title>Game AI pro 2 : collected wisdom of game AI professionals</title>
  </titleInfo>
  <name type="personal">
    <namePart>Rabin, Steve</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Rabin, Steve</namePart>
    <role>
      <roleTerm type="text">editor.</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <genre authority="marc">bibliography</genre>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">flu</placeTerm>
    </place>
    <place>
      <placeTerm type="text">Boca Raton</placeTerm>
    </place>
    <publisher>CRC Press</publisher>
    <dateIssued>c2015</dateIssued>
    <dateIssued encoding="marc">2015</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>549 p . :</extent>
  </physicalDescription>
  <abstract>Game AI Pro 2: Collected Wisdom of Game AI Professionals presents cutting-edge game artificial intelligence (AI) techniques primarily from game developers of shipped commercial games and, to a minor extent, from academia. Topics covered include AI architectures, steering and path finding, tactics/strategy, genre-specific techniques, gesture recognition, and learning techniques. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations-techniques have largely been proven in shipped commercial games.--</abstract>
  <note type="statement of responsibility">edited by Steve Rabin.</note>
  <subject authority="lcsh">
    <topic>Computer games</topic>
    <topic>Design</topic>
  </subject>
  <subject authority="fast">
    <topic>Artificial intelligence</topic>
    <topic>MIS</topic>
  </subject>
  <classification authority="ddc" edition="794.81536 RAB"/>
  <identifier type="isbn">9781482254792</identifier>
  <identifier type="lccn">2015431135</identifier>
  <identifier type="uri">http://www.amazon.com/Game-AI-Pro-Collected-Professionals/dp/1482254794/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1455522992&amp;sr=1-1&amp;keywords=9781482254792</identifier>
  <location>
    <url>http://www.amazon.com/Game-AI-Pro-Collected-Professionals/dp/1482254794/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1455522992&amp;sr=1-1&amp;keywords=9781482254792</url>
  </location>
  <recordInfo>
    <recordContentSource authority="marcorg"/>
    <recordCreationDate encoding="marc">150727</recordCreationDate>
    <recordChangeDate encoding="iso8601">20170116181201.0</recordChangeDate>
    <recordIdentifier source="NUST - PNEC">18717966</recordIdentifier>
  </recordInfo>
</mods>
