OpenGL ES 3.0 programming guide / Dan Ginsburg, Budirijanto Purnomo ; with earlier contributions from Dave Shreiner, Aaftab Munshi.
Material type:
TextPublisher: Upper Saddle River, NJ : Addison-Wesley, [2014]Edition: Second editionDescription: xl, 516 pages : illustrations ; 24 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 978-93-325-3909-9; 9780321933881 (paperback : alk. paper)Subject(s): OpenGL | Computer graphics -- Specifications | Application program interfaces (Computer software) | Computer programmingDDC classification: 006.66,GIN LOC classification: T385 | .G5426 2014| Item type | Current location | Home library | Shelving location | Call number | Status | Notes | Date due | Barcode | Item holds |
|---|---|---|---|---|---|---|---|---|---|
Book
|
Military College of Signals (MCS) | Military College of Signals (MCS) | General Stacks | 006.66,GIN (Browse shelf) | Available | Almirah No.7, Shelf No.6 | MCS37782 |
Introduction to OpenGL ES 3.0 (Page-1),Hello Triangle: an OpenGL ES 3.0 Example (Page-27), An Introduction to EGL (Page-43), Shaders and Programs (Page-69), OpenGL ES Shading Language (Page-97), Vertex Attributes, vertex arrays, and buffer objects (Page-125), Primitive Assembly and Rasterization (Page-161), Vertex Shaders (Page-187), Texturing (Page-225), Fragment Shaders (Page-279), Fragment Operations (Page-297), Frame buffer Objects (Page-325), Sync Objects and Fences (Page-357), Advanced Programming with OpenGL ES 3.0 (Page-363), State Queries (Page-421), OpenGL ES Platforms (PAge-447).

Book
There are no comments on this title.