3D game engine design : a practical approach to real-time computer graphics / David H. Eberly.
Material type:
TextPublisher: San Francisco : Morgan Kaufmann, c2001Description: xxviii, 561 p. : ill. (some col.) ; 24 cm. + 1 computer optical disc (4 3/4 in.)ISBN: 1558605932Subject(s): Computer graphics | Computer games -- Programming | Three-dimensional display systems | Real-time programmingDDC classification: 006.693 LOC classification: T385 | .E373 2001Online resources: Publisher description | Table of contents | Contributor biographical information
| Item type | Current location | Home library | Shelving location | Call number | Status | Notes | Date due | Barcode | Item holds |
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School of Mechanical & Manufacturing Engineering (SMME) | School of Mechanical & Manufacturing Engineering (SMME) | General Stacks | 006.693 EBE (Browse shelf) | Available | Rack,49-Shelf,1 | SMME-2505 |
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Includes bibliographical references and index.
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