Real-time shader programming -(E-BOOK) Ron Fosner.
Series: Morgan Kaufmann series in computer graphics and geometric modelingPublisher: San Francisco : Morgan Kaufmann Publishers, c2003Description: xviii, 406 p. : ill. (some col.) ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN: 1558608532Subject(s): Computer graphics | Real-time data processing | Three-dimensional display systems | E-BOOKDDC classification: 006.53 Online resources: Publisher description | Table of contents
Contents:
Introduction - Preliminary Math - Mathematics Of Lighting And Shading - Introduction To Shaders - Shader Setup In Directx - Shader Tools And Resources - Shader Buffet- Shader Reference
| Item type | Current location | Home library | Collection | Call number | URL | Status | Date due | Barcode | Item holds |
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Book
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Military College of Signals (MCS) | Military College of Signals (MCS) | NFIC | 006.53 FOS (Browse shelf) | Link to resource | Available | MCSEB-42 |
Total holds: 0
Introduction - Preliminary Math - Mathematics Of Lighting And Shading - Introduction To Shaders - Shader Setup In Directx - Shader Tools And Resources - Shader Buffet- Shader Reference

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