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3D game engine design : a practical approach to real-time computer graphics / David H. Eberly.

by Eberly, David H.

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: San Francisco : Morgan Kaufmann, c2001Online access: Publisher description | Table of contents | Contributor biographical information Availability: Items available for loan: School of Mechanical & Manufacturing Engineering (SMME)Call number: 006.693 EBE (1).
Digital illusion : entertaining the future with high technology / Clark Dodsworth, Jr., contributing editor.

by Dodsworth, Clark.

Publisher: New York : Reading, Mass. : ACM Press ; Addison-Wesley, c1998Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.816,DOD (1).
Wireless game development in C/C++ with BREW / Ralph Barbagallo.

by Barbagallo, Ralph.

Publisher: Plano, Tex. : Wordware Pub., c2003Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.815,BAR (1).
Developer's guide to multiplayer games Andrew Mulholland and Teijo Hakala.

by Mulholland, Andrew | Hakala, Teijo.

Publisher: Plano, Tex. : Wordware Pub., c2002Other title: Multiplayer games.Availability: Items available for reference: Military College of Signals (MCS) Not for loanCall number: 795.815,MUL (1). :
Game development and production / Erik Bethke.

by Bethke, Erik.

Publisher: Plano, Tex. : Wordware Pub., c2003Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.81526 BET (2).
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