000 01515cam a2200433 a 4500
001 9525733
005 20170105102351.0
006 m o d
007 cr zn|
008 120403s2012 enka sb 001 0 eng d
020 _z9781119975083
020 _a9781119976349 (ebook)
020 _a9781119976325 (ebook)
020 _a9781119976332 (ebook)
035 _a(CtWfDGI)bks00045039
035 _a(NNC)9525733
040 _aCtWfDGI
_beng
082 0 4 _a794.81526
_222
100 1 _aSeidelin, Jacob.
245 1 0 _aHTML5 games : creating fun with HTML5, CSS3, and webGL
_bcreating fun with HTML5, CSS3, and WebGL
_cJacob Seidelin
256 _aComputer document.
260 _aChichester, West Sussex, U.K. :
_bJohn Wiley and Sons Ltd,
_c2012
_e(Norwood, Mass. :
_fBooks24x7.com [generator])
300 _axv, 427p. :
_c26 cm
500 _aTitle from title screen.
504 _aIncludes bibliographical references and index.
516 _aText.
530 _aAvailable also in a print ed.
538 _aMode of access: Internet via World Wide Web.
550 _aDigitized and made available by: Books24x7.com.
650 0 _aComputer games
_xProgramming.
650 0 _aHTML (Document markup language)
650 0 _aCascading style sheets.
655 7 _aElectronic books.
_2lcsh
655 0 _aElectronic books.
710 2 _aBooks24x7, Inc.
856 4 0 _uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio9525733
_zClick here for full text.
942 _2ddc
_cBK
999 _c11951
_d11951