| 000 | 01071 a2200253 4500 | ||
|---|---|---|---|
| 003 | Nust | ||
| 005 | 20170207154009.0 | ||
| 010 | _a 2002112069 | ||
| 020 | _a1558608532 | ||
| 040 | _cNust | ||
| 082 | _a006.53 | ||
| 100 | 1 | _aFosner, Ron. | |
| 245 | 1 | 0 |
_aReal-time shader programming -(E-BOOK) _cRon Fosner. |
| 260 |
_aSan Francisco : _bMorgan Kaufmann Publishers, _cc2003. |
||
| 300 |
_axviii, 406 p. : _bill. (some col.) ; _c24 cm. + _e1 CD-ROM (4 3/4 in.) |
||
| 440 | 0 | _aMorgan Kaufmann series in computer graphics and geometric modeling | |
| 505 | _aIntroduction - Preliminary Math - Mathematics Of Lighting And Shading - Introduction To Shaders - Shader Setup In Directx - Shader Tools And Resources - Shader Buffet- Shader Reference | ||
| 650 | 0 | _aComputer graphics. | |
| 650 | 0 | _aReal-time data processing. | |
| 650 | 0 | _aThree-dimensional display systems. | |
| 651 | _aE-BOOK | ||
| 856 | 4 | 2 |
_3Publisher description _uhttp://www.loc.gov/catdir/description/els031/2002112069.html |
| 856 | 4 | 2 |
_3Table of contents _uhttp://www.loc.gov/catdir/toc/els031/2002112069.html |
| 942 |
_2ddc _cBK |
||
| 999 |
_c191114 _d191114 |
||