| 000 | 01544 a2200241 4500 | ||
|---|---|---|---|
| 003 | Nust | ||
| 005 | 20170207154018.0 | ||
| 010 | _a 2005054959 | ||
| 020 | _a0131474340 (pbk.) | ||
| 035 | _a(OCoLC)ocm61859928 | ||
| 040 | _cNust | ||
| 082 | 0 | 0 | _a005.133 |
| 100 | 1 | _aMorelli, R. | |
| 245 | 1 | 0 |
_aJava, Java, Java :(E-BOOK) _bobject-oriented problem solving / _cRalph Morelli, Ralph Walde. |
| 250 | _a3rd ed. | ||
| 260 |
_aUpper Saddle River, N.J. : _bPearson/Prentice Hall, _cc2006. |
||
| 300 |
_axvi, 862 p. : _bill. ; _c24 cm. |
||
| 505 | _aChapter 0. Computers, Objects, and Java, Chapter 1. Java Program Design and Development, Chapter 2. Objects: Using, Creating, and Defining, Chapter 2. Objects: Using, Creating, and Defining, Chapter 3. Methods: Communicating with Objects, Chapter 4. Input/Output: Designing the User Interface, Chapter 5. Java Data and Operators, Chapter 6. Control Structures, Chapter 7. Strings and String Processing, Chapter 8. Inheritance and Polymorphism, Chapter 9. Arrays and Array Processing, Chapter 10. Exceptions: When Things Go Wrong, Chapter 11. Files and Streams: Input/Output Techniques, Chapter 12. Recursive Problem Solving, Chapter 13. Graphical User Interfaces, Chapter 14. Threads and Concurrent Programming, Chapter 15. Sockets and Networking, Chapter 16. Data Structures: Lists, Stacks, and Queues, | ||
| 650 | 0 | _aJava (Computer program language) | |
| 650 | 0 | _aObject-oriented programming (Computer science) | |
| 651 | _aJava, Java, Java :(E-BOOK) | ||
| 700 | 1 | _aWalde, Ralph. | |
| 942 |
_2ddc _cBK |
||
| 999 |
_c191527 _d191527 |
||