| 000 | 01680 a2200253 4500 | ||
|---|---|---|---|
| 003 | Nust | ||
| 005 | 20170207154036.0 | ||
| 010 | _a 2009024763 | ||
| 020 | _a0135101174 | ||
| 020 | _a9780135101179 | ||
| 040 | _cNust | ||
| 082 | 0 | 0 | _a005.133 |
| 100 | 1 | _aDeitel, Paul J. | |
| 245 | 1 | 0 |
_aJava how to program (E-BOOK) _blate objects version / _cPaul Deitel, Harvey Deitel. |
| 250 | _a8th ed., Pearson International ed. | ||
| 260 |
_aUpper Saddle River, N.J. : _bPearson Prentice Hall, _c2010. |
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| 300 | _ap. cm. | ||
| 500 | _aIncludes index. | ||
| 505 | _aIntroduction What Is a Computer? (Page 1.1) Computer Organization (Page1.3) Evolution of Operating Systems (Page1.4) Personal, Distributed and Client/Server Computing (Page1.5) Machine Languages, Assembly Languages and High-Level Languages(Page 1.6) History of C++ (Page 1.7) History of Java (Page1.8) Java Class Libraries (Page1.9) Other High-Level Language (Page1.10)s Structured Programming (Page1.11 ) The Internet and the World Wide Web (Page1.12) Basics of a Typical Java Environment (Page1.13) General Notes about Java and This Book (Page1.14) Thinking About Objects: Introduction to Object Technology and the Unified Modeling Language (Page1.15) Discovering Design Patterns: Introduction (Page1.16) Tour of the Book (Page1.17) (Optional) A Tour of the Case Study on Object-Oriented Design with the UML (Page1.18) (Optional) A Tour of the “Discovering Design Patterns” Section (Page1.19) | ||
| 650 | 0 | _aJava (Computer program language) | |
| 650 | 0 | _aObject-oriented programming (Computer science) | |
| 651 | _aJava how to program (E-BOOK) | ||
| 700 | 1 |
_aDeitel, Harvey M., _d1945- |
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| 942 |
_2ddc _cBK |
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| 999 |
_c192406 _d192406 |
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