000 01637 a2200265 4500
003 Nust
005 20221028122626.0
020 _a0-201-84840-6
040 _cNust
082 _a006.6,FOL
082 _b6
245 1 0 _aComputer graphics :
_bprinciples and practice /
_cJames D. Foley ...
250 _a2. ed. in C
260 _aReading, Mass. :
_bAddison-Wesley Publ.,
_c1995
300 _axxiii, 1175 s., [36] p. of plates :
_bill. (vissa i f�rg)
440 4 _aThe systems programming series,
_9101618
505 _aIntroduction (Page-1), Programming in the Simple Raster Graphics Package (SRGP) (Page-25), Basic Raster Graphics Algorithms for Drawing D Primitives (Page-67), Graphics Hardware (Page-145), Geometrical Transformations (Page-201), Viewing in 3D (Page-229), Object Hierarchy and Simple Phigs (SPHIGS) (Page-285), Input Devices, Interaction Techniques, and Interaction Tasks (Page-347), Dialogue Design (Page-391), User Interface Software (Page-435), Representing Curves and Surfaces (Page-471), Solid Molding (Page-533), Achromatic and Colored Light (Page-563),The Quest for Visual Realism (Page-605), Illumination and Shading (Page-721), Image Manipulation and Storage (Page-815), Advanced Raster Graphics Architecture (Page-855), Advanced Geometric and Raster Algorithms (Page-923), Advanced Modeling Techniques (Page-1011), Animation (Page-1057).
650 0 _aComputer graphics
_91225
650 0 _aComputer graphics
_91225
650 0 _aDatorgrafik
_9101296
650 0 _aDatorgrafik
_9101296
650 0 _aDatorgrafik
_9101296
700 1 _aFoley, James D.
_4aut
_982063
942 _2ddc
_cBK
_k006.6,FOL
999 _c193381
_d193381