| 000 | 01839 a2200265 4500 | ||
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| 003 | OSt | ||
| 005 | 20180116192352.0 | ||
| 008 | 120605t xxu||||| |||| 00| 0 eng d | ||
| 020 | _a9780470519479 (paperback) | ||
| 020 | _a9780470519479 (paperback) | ||
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| 082 | 0 | 4 | _a720.284028 |
| 245 | 1 | 0 |
_aProtoarchitecture : _banalogue and digital hybrids / _cBob Sheil. |
| 250 | _a1st ed. | ||
| 260 |
_aLondon : _bWiley, _c2008. |
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| 300 |
_a136 p. : _bill. ; _c28 cm. |
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| 490 | 1 | _aArchitectural design. | |
| 520 | _aThe illusive and uncertain world of translating ideas into matter is a negotiation between the ideal and the real and a central preoccupation of architectural production. By invading the toolbox of digital fabrication, design has transgressed into protocols of manufacturing previously the domain of other disciplines and skills sets. Craft, assembly and installation, once the realm of trades, are qualities that are now dependent upon design information and its status as an instruction to make. The ensuing loop between the physical and tactile, the imaginary and speculative, has defined a new expectation in making architecture as a construct that is part real, part ideal. With contributions from Lebbeus Woods, Evan Douglis, Theo Jansen, Shin Egashira and many more, Protoarchitecture presents an explicitly diverse collection of works from leading and emerging practitioners, educators, researchers and visionaries from all corners of this innovative field. | ||
| 650 | 1 | 0 |
_aVirtual reality in architecture _93807 |
| 700 | 1 |
_aSheil, Bob. _93808 |
|
| 830 | 0 |
_aArchitectural design. _93809 |
|
| 856 | 4 | 0 |
_3Amazon.com _uhttp://www.amazon.com/exec/obidos/ASIN/0470519479/chopaconline-20 |
| 942 |
_aSADA _cBK _k720.284028 PRO 2008 _2ddc |
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_c352970 _d352970 |
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