| 000 | 01847cam a2200373 i 4500 | ||
|---|---|---|---|
| 001 | 18009829 | ||
| 003 | NUST | ||
| 005 | 20221026163513.0 | ||
| 008 | 140116s2014 njua b 001 0 eng | ||
| 010 | _a 2013049233 | ||
| 020 | _a978-93-325-3909-9 | ||
| 020 | _a9780321933881 (paperback : alk. paper) | ||
| 040 |
_aDLC _beng _cDLC _erda _dDLC |
||
| 042 | _apcc | ||
| 050 | 0 | 0 |
_aT385 _b.G5426 2014 |
| 082 | 0 | 0 |
_a006.66,GIN _223 |
| 100 | 1 |
_aGinsburg, Dan. _9101396 |
|
| 245 | 1 | 0 |
_aOpenGL ES 3.0 programming guide / _cDan Ginsburg, Budirijanto Purnomo ; with earlier contributions from Dave Shreiner, Aaftab Munshi. |
| 250 | _aSecond edition. | ||
| 264 | 1 |
_aUpper Saddle River, NJ : _bAddison-Wesley, _c[2014] |
|
| 300 |
_axl, 516 pages : _billustrations ; _c24 cm |
||
| 336 |
_atext _2rdacontent |
||
| 337 |
_aunmediated _2rdamedia |
||
| 338 |
_avolume _2rdacarrier |
||
| 505 | _aIntroduction to OpenGL ES 3.0 (Page-1),Hello Triangle: an OpenGL ES 3.0 Example (Page-27), An Introduction to EGL (Page-43), Shaders and Programs (Page-69), OpenGL ES Shading Language (Page-97), Vertex Attributes, vertex arrays, and buffer objects (Page-125), Primitive Assembly and Rasterization (Page-161), Vertex Shaders (Page-187), Texturing (Page-225), Fragment Shaders (Page-279), Fragment Operations (Page-297), Frame buffer Objects (Page-325), Sync Objects and Fences (Page-357), Advanced Programming with OpenGL ES 3.0 (Page-363), State Queries (Page-421), OpenGL ES Platforms (PAge-447). | ||
| 630 | 0 | 0 |
_aOpenGL. _9101397 |
| 650 | 0 |
_aComputer graphics _vSpecifications. _9101398 |
|
| 650 | 0 |
_aApplication program interfaces (Computer software) _947868 |
|
| 650 | 0 | _aComputer programming. | |
| 700 | 1 |
_aPurnomo, Budirijanto. _9101399 |
|
| 700 | 1 |
_aShreiner, Dave. _9101400 |
|
| 700 | 1 |
_aMunshi, Aaftab. _9101401 |
|
| 942 |
_2ddc _cBK _k006.6,GIN |
||
| 999 |
_c592036 _d592036 |
||