000 01847cam a2200373 i 4500
001 18009829
003 NUST
005 20221026163513.0
008 140116s2014 njua b 001 0 eng
010 _a 2013049233
020 _a978-93-325-3909-9
020 _a9780321933881 (paperback : alk. paper)
040 _aDLC
_beng
_cDLC
_erda
_dDLC
042 _apcc
050 0 0 _aT385
_b.G5426 2014
082 0 0 _a006.66,GIN
_223
100 1 _aGinsburg, Dan.
_9101396
245 1 0 _aOpenGL ES 3.0 programming guide /
_cDan Ginsburg, Budirijanto Purnomo ; with earlier contributions from Dave Shreiner, Aaftab Munshi.
250 _aSecond edition.
264 1 _aUpper Saddle River, NJ :
_bAddison-Wesley,
_c[2014]
300 _axl, 516 pages :
_billustrations ;
_c24 cm
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
505 _aIntroduction to OpenGL ES 3.0 (Page-1),Hello Triangle: an OpenGL ES 3.0 Example (Page-27), An Introduction to EGL (Page-43), Shaders and Programs (Page-69), OpenGL ES Shading Language (Page-97), Vertex Attributes, vertex arrays, and buffer objects (Page-125), Primitive Assembly and Rasterization (Page-161), Vertex Shaders (Page-187), Texturing (Page-225), Fragment Shaders (Page-279), Fragment Operations (Page-297), Frame buffer Objects (Page-325), Sync Objects and Fences (Page-357), Advanced Programming with OpenGL ES 3.0 (Page-363), State Queries (Page-421), OpenGL ES Platforms (PAge-447).
630 0 0 _aOpenGL.
_9101397
650 0 _aComputer graphics
_vSpecifications.
_9101398
650 0 _aApplication program interfaces (Computer software)
_947868
650 0 _aComputer programming.
700 1 _aPurnomo, Budirijanto.
_9101399
700 1 _aShreiner, Dave.
_9101400
700 1 _aMunshi, Aaftab.
_9101401
942 _2ddc
_cBK
_k006.6,GIN
999 _c592036
_d592036