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010 _a 2013934763
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016 7 _a016284524
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020 _a9781118422144 (pbk.)
020 _a1118422147 (pbk.)
020 _z9781118452257 (ebk)
020 _z9781118654811 (ebk)
020 _z9781118654972 (ebk)
035 _a(OCoLC)ocn852379004
040 _aSISPL
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050 0 0 _aQA76.9.U83
_bN63 2013
082 0 4 _a006.7
_223
_bNOD
100 1 _aNodder, Chris.
_9120625
245 1 0 _aEvil by design :
_binteraction design to lead us into temptation /
_cChris Nodder.
260 _bJohn Wiley,
_c2013.
300 _axv, 303 p. :
_bcolor illustrations ;
_c24 cm.
504 _aIncludes bibliographical references (p. [269]-296) and index.
505 0 _aPride. Misplaced pride causes cognitive dissonance ; Social proof : Using messages from friends to make it personal and emotional ; Closure : The appeal of completeness and desire for order ; Manipulating pride to change beliefs -- Sloth. Desire lines : From A to B with as few barriers as possible ; Reduced options and smart defaults smooth the decision process ; Sloth : Is it worth the effort? -- Gluttony. Deserving our rewards ; Escalating commitment : foot-in-the-door, door-in-the-face ; Invoking gluttony with scarcity and loss aversion ; Self-control : Gluttony's nemesis -- Anger. Avoiding anger ; Embracing anger ; Using anger safely in your products -- Envy. Manufacturing envy through desire and aspiration ; Status envy : demonstrating achievement and importance ; Manufacturing and maintaining envy in your products -- Lust. Creating lust : Using emotion to shape behavior ; Controlling lust : Using desire to get a commitment ; Lustful behavior -- Greed. Learning from casinos : Luck, probability, and partial reinforcement schedules ; Anchoring and arbitrary coherence ; Feeling greedy? -- Evil by Design. Should you feel bad about deception? ; Should you feel bad about using the principles in this book? ; Be purposefully persuasive -- The Persuasive Patterns Game.
520 _aMelds psychology, marketing, and the art of design to explain why we're susceptible to certain persuasive techniques and designs. Discover how we're wired for certain sales techniques, why we fall for them, and learn online design techniques you can use for good or evil. Explores more than sixty persuasive online design patterns and shows you how to replicate the same techniques on your own site. Groups chapters by the seven deadly sins. --
650 0 _aInteractive multimedia.
_931327
650 0 _aWeb sites
_xDesign.
_918036
650 0 _aUser interfaces (Computer systems)
_xDesign.
_918500
650 0 _aUser interfaces (Computer systems)
_xPsychological aspects.
_9120626
650 0 _aPersuasion (Psychology)
_999654
650 7 _aInteractive multimedia.
_2fast
_931327
650 7 _aPersuasion (Psychology)
_2fast
_999654
650 7 _aUser interfaces (Computer systems)
_xDesign.
_2fast
_918500
650 7 _aUser interfaces (Computer systems)
_xPsychological aspects.
_2fast
_9120626
650 7 _aWeb sites
_xDesign.
_2fast
_918036
856 4 2 _3Contributor biographical information
_uhttp://www.loc.gov/catdir/enhancements/fy1513/2013934763-b.html
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/enhancements/fy1513/2013934763-t.html
906 _a7
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999 _c607809
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