| 000 | 01876cam a22003497a 4500 | ||
|---|---|---|---|
| 001 | 16214407 | ||
| 003 | NUST - PNEC | ||
| 005 | 20170116181204.0 | ||
| 008 | 100503s2011 at a 001 0 eng d | ||
| 010 | _a 2010928011 | ||
| 020 | _a9781435457423 (pbk.) | ||
| 020 | _a1435457420 (pbk.) | ||
| 024 | 8 | _aa364111 | |
| 035 | _a(OCoLC)ocn555687906 | ||
| 040 | _cLIBRARY | ||
| 042 | _alccopycat | ||
| 050 | 0 | 0 |
_aQA76.76.C672 _bD395 2011 |
| 082 | 0 | 4 |
_a005.133 DAW _222 |
| 100 | 1 | _aDawson, Michael. | |
| 245 | 1 | 0 |
_aBeginning C++ through game programming / _cMichael Dawson. |
| 250 | _a3rd ed. | ||
| 260 |
_aAustralia ; _aBoston, MA : _bCourse Technology, _cc2011. |
||
| 300 |
_axxi, 410 p. : _bill. ; _c23 cm. |
||
| 500 | _aIncludes index. | ||
| 505 | 2 | _aTypes, variables, and standard I/O : lost fortune -- Truth, branching, and the game loop : guess my number -- For loops, strings, and arrays : word jumble -- The standard template library : hangman -- Functions : mad lib -- References : tic-tac-toe -- Pointers : tic-tac-toe 2.0 -- Classes : critter caretaker -- Advanced classes and dynamic memory : game lobby -- Inheritance and polymorphism : blackjack. | |
| 520 | _aDescribes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism. | ||
| 650 | 0 |
_aC++ (Computer program language) _xMIS, Computer |
|
| 856 | _uhttp://www.amazon.in/Beginning-C-Through-Game-Programming/dp/1435457420/ref=sr_1_1?s=books&ie=UTF8&qid=1456116587&sr=1-1&keywords=9781435457423 | ||
| 906 |
_a7 _bcbc _ccopycat _d2 _eepcn _f20 _gy-gencatlg |
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| 942 |
_2ddc _cBK |
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| 999 |
_c71562 _d71562 |
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